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*Teaching.
    -Engineering courses.
        Computer Graphics.
        Geometric modeling.
        Visual modeling.
        Human-Machine interact.
    -Postgraduate courses.
    -Other courses.

*Master and Project theses.
    -Master theses.
    -Engineering Project theses:
        Industrial.
        Computer Science.
        Telecommunications.
        Erasmus.
        Proposals course 02-03.



Visual modeling
 

OBJECTIVES:

This module explains how we describe mathematically and algorithmically the information about the appearance and of the cinematic and dynamic state of whatever type of object to be interpreted by the computer.

PROGRAM:

  • Introduction.
  • Evolution.
  • Colour.
  • Visual Modelling.
    • Heuristic models.
    • Phenomenological Modelling.
  • Animation.
    • Traditional animation (2D).
    • 3D Animation.
      • Cinematic.
      • Dynamic.
  • Graphics standards: OpenGL, Renderman, Open Inventor.

TYPE:  Optional

CREDITS:

  • Theory: 3.5 
  • Practical: 2.5
  • Total: 6.0

BIBLIOGRAPHY:

   James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes:
   Computer Graphics. Principles and Practice.
   Second Edition, Addison-Wesley, 1990.

   John Vince:
   3D Computer Animation.
   Addison-Wesley, 1992.

EVALUATION:

Theory exam and evaluation of a visualization system developed by the student.

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