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*Teaching.
    -Engineering courses.
        Computer Graphics.
        Geometric modeling.
        Visual modeling.
        Human-Machine interact.
    -Postgraduate courses.
    -Other courses.

*Master and Project theses.
    -Master theses.
    -Engineering Project theses:
        Industrial.
        Computer Science.
        Telecommunications.
        Erasmus.
        Proposals course 02-03.



Geometric modeling
 

Prerequisites:

Computer Graphics.

OBJECTIVES:

This module explains how to form any type of object, be it natural or artificial,  mathematically and algorithmically so as to be interpreted by the computer.

PROGRAM:

  • Introduction.
  • Evolution.
  • Basic concepts:
    • Analytical Geometry.
    • Differential Geometry.
    • Interpolation and Approximation of functions
  • Geometric modelling of Euclidean objects.
    • Curves
    • Superficies
    • Solids
  • Geometric modelling of fractal objects.
    • Deterministic fractals.
      • Linear
      • Nonlinear
    • Random fractals.
  • Implementation techniques
    • Direct
    • Procedural
  • Discussion of practical examples
  • Graphics standards: Open-GL, Renderman

TYPE:  Optional

CREDITS:

  • Theory: 3.5 
  • Practical: 2.5  
  • Total: 6.0

BIBLIOGRAPHY:

   James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes:
   Computer Graphics. Principles and Practice. Second Edition.
   Addison-Wesley, 1990

   Mäntyla, Martti:
   An Introduction to Solid Modeling.
   Computer Science Press, 1988.

   M. F. Barnsley:
   The science of fractal images.
   Springer-Verlag, 1988.

   Rogers, Adams:
   Mathematical Elements for Computer Graphics.
   Ed. McGraw-Hill. Second Edition, 1990.

EVALUATION:

Theory exam and evaluation of a visualization system developed by the student.

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