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*Teaching.
    -Engineering courses.
        Computer Graphics.
        Geometric modeling.
        Visual modeling.
        Human-Machine interact.
    -Postgraduate courses.
    -Other courses.

*Master and Project theses.
    -Master theses.
    -Engineering Project theses:
        Industrial.
        Computer Science.
        Telecommunications.
        Erasmus.
        Proposals course 02-03.



Computer Graphics
 

OBJECTIVES:

This module explains how and why we use a computer to generate graphics and synthetic images. Computer Graphics looks closely at the three cornerstones of visual processing; form, colour and movement. The student will be taught the basic skills necessary to form Computer Graphics.

PROGRAM:

  • Introduction.
  • Evolution.
  • Graphics hardware.
  • 3D Visualization.
  • Using polygons to render objects.
  • Graphics accelerators.
  • Graphics standards: OpenGL, Renderman.

TYPE:  Optional

CREDITS:

  • Theory: 3.5
  • Practical: 2.5
  • Total : 6.0

BIBLIOGRAPHY:

   James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes:
   Computer Graphics. Principles and Practice.
   Second Edition, Addison-Wesley, 1990.

   Donald Hearn, Pauline Baker:
   Gráficas por computadora.
   Prentice-Hall Hispanoamericana S.A., 1995.

EVALUATION:

Theory exam and evaluation of a visualization system developed by the student.

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