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*Introduction.
    -What is ALEPH?.
    -Problem Setting.
    -Facts and Details.
    -Programming.

*Specifications.
    -The libaleph library.
    -The libru library.
    -Auxiliary Script.
    -Utility Programs.
    -Shaders and Textures.
    -Distributed Rendering.
    -Future Work.

*Gallery.
    -First Stage.
    -Second Stage.
    -Third Stage.
    -Fourth Stage.



Problem Settings
 

In order to produce globally illuminated realistic images it is necessary to be able to model all the elements of the scene. This includes:

  • Geometric modelling of the objects and light sources
  • Visual modelling précising the optical properties of the materials involved as well as the emissive properties of the light sources
  • Phenomenological modelling, defining the interaction of light and the materials which is based on physical laws and point of view of the camera or onlooker

Unfortunately, the majority of commercially available packages for synthetic image processing only offer very limited possibilities for light modelling. This motivated us to design something really useful and realistic. Thus, the main aim of ALEPH is to provide a system that allows creating photo-realistic images as well as illuminating the respective environment with physically precise and correct results.

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