Víctor Arellano


Graphics Programmer

Graphics Programmer, Game Developer

Im a computer science engineer curently living in Zaragoza. I recently got the title!
Since I have memories i have been devoted to computers, and amazed on how videogames were created. I self-learned how to program at 15, writing small games in flash and AS3. Thorough the college I kept making small projects whenever I had some free time, until I learned 3D programming with OpenGL. This changed completely my way of thinking, and I specialized in Computer Graphics

Personal Information

Date of birth
19th of October, 1993
Place of birth
Tudela (Navarra)
Spain
Address
Zaragoza (Aragón)
Spain

Education

2011 - 2016

Computer Engineering Degree7.63 / 10

from sep. 2011 to may. 2016

University of Zaragoza

Most things I know about computers are thanks to this place. From Java, C, assembly, matlab, SQL... to UNIX systems managing, program design, databases design, web services (SOAP, REST, WebSockets...) and even the HTML and CSS needed to develop this website.
For my final degree project i developed a 3D engine called Kubex (Fully explained in the next section). I got a 10/10 (yay!)

2009 - 2011

High School, Science modality

from sep. 2009 to jun. 2011

"Benjamín de Tudela" High School

When studying here I received 3 prizes (well, one of them was actually in mid-school), awarded to one person of the school per year. Concretelly, I got the 2008, 2010 and 2011 Computer Science Premios a la Creación. I got 100€ per each one, which i used to build a PC

My Projects

2013 - 2016

Kubex, Development of a Voxel-based 3D Graphics Engine

from nov. 2013 to may. 2016

Final Degree Project - 10 / 10

I did a Graphic Engine based on cubes as my final bachelor's project, in plain Java and OpenGL 3.2

You can take a look at the code here . It's open-source! It is by far the most complex project i have ever done, and one of the examiners described it as probably the best final-degree project he had seen in all his years working in the university!
I started developing it in 2013 in my free time just to learn 3D, and it slowly turned into the current version presented in the video

→ Check the full project website (it's cool!)

2016

Tuenti Photo Downloader

feb. 2016

Popular Chrome Extension

I made a highly popular Chrome extension using pure Javascript and HTML

When Tuenti (A popular social network in Spain) announced this February it was about to close, a lot of its users tried to download the photos they had stored there, but no working programs of that sort were available (Tuenti closed it's mobile website that day, from which all already existing photo downloading programs were parsing the data).
I was the first person of Spain who developed a solution to that problem (i took me a busy night), a Chrome extension which downloaded all photos of the tuenti album you were located at. It blew up in popularity, scoring tens of thousands of downloads in a few days. This is the forum page in which I posted the beta version of it. I troubleshooted all the errors I could and updated it constantly until Tuenti definitely closed on March. Even considering that forum is the most popular forum in Spain, my program topic scored #1 in popularity ranking for two months straight! Unfortunately, it was taken down from the Chrome Store after Tuenti closed.

→ Take a look at the code

Employment

2016 - now

Junior Researcher @ Graphics And Imaging Lab - University of Zaragoza

from sep. 2016 to oct. 2017

I worked for a year at Graphics and Imaging Lab, one of the best computer graphics labs of Spain, in University of Zaragoza

In my time there, apart from meeting some great people, i took part in projects related to rendering, transient imaging, non-line of sight imaging or 3D printing, and more. From now, I have two publications in Q1 journals and one poster at SIGGRAPH, but work is still going on into two projects more, which could (luckily) result in two publications more!

A coworker and me also designed and implemented the group's webpage in HTML5 and CSS

2015 - 2016

Toyota Prius Ad @ Unit9

from dec. 2015 to jan. 2016

Last January i helped in the technical part of a Toyota ad! They placed some biometric sensors over the car stunt driver and generated in real time, based on the data, 3D animations in the air using a LED stick placed in the car and overexposing the camera

I developed all the wireless communication protocol and ensured the GUI ran as smooth as possible, apart of other things. Seems that the devices used fo wireless transmission weren't prepared for real-time transmission over a moving car, so packets were getting lost, or being received with wrong data. I used double sided ACK confirmation with timeouts and checksum packet checks, which solved all the existing problems and ensured a fast, error-proof real time communication

Prizes

2017

Excelent Final Degree projects conferenceWinner

University of Zaragoza

I have been invited to present my final degree project Kubex in front of, well, anybody who wants to come. The excellent final degree projects conference, organized by University of Zaragoza, is composed of the four best graded final degree projects of our titulation presented on the year prior. I was the best graded final degree project of the year (the only 10/10), so i have been one of the lucky people selected.

2016

Best Final Degree project of the yearFinalist

Tecnara Cluster

November last year, Kubex, my final degree project, was nominated to the 1st edition of the "best final degree project of the year", by the Tecnara IT cluster. I didn't won, but i got to meet some nice people there (and a free dinner!)

2011

Physics Simulator / Minigame BundleDouble 1st Place

IES Benjamin de Tudela High School - Premios a la Creación

In my last year of high school, after learning to program, I developed some flash applications using AS3. I won two consecutive prizes, the Physics and the Computer Science ones

Want to play? Those are not the final versions i sent, i will see if i can find them

→ Ballistic Launch Simulator

→ Slide - 2D Avoider Game

→ 2D Flight Simulator

→ Darkball - Cooperative Game

2010

3D Shooter developement in Entidad 3D Engine1st Place

IES Benjamin de Tudela High School - Premios a la Creación


Back in the days, before knowing how to program well, I developed SDLC, a 3D shooter using a old spanish engine called Entidad 3D

Want to play?

→ Game Installer (250MB)

2008

Central server for the High School1st Place

IES Benjamin de Tudela High School - Premios a la Creación

Other Work

2012 - 2013

Servcraft, turn local hosted servers into online ones

This is my most used program ever, excluding the Chrome extension. A lot of games don't have a dedicated online server, so they depend on local servers for the game to be hosted on. This means that, if you want to play with friends, either:

  • One of them will be forced to have their PC 24/7 on
  • You will be only able to play when your friend connects the server
Both options are generally bad. This program adds a better approximation: Acting as a man-in-the-middle, it checks if there is actually a server running and, if so, it connects you to it. If it isn't, it downloads the server data from a free host webpage and auto host the server in your computer, to which people can connect. When you close the game, the server data will be uploaded to the host webpage, waiting for someone to automatically host it. It solves both possible problems: The servers are "on" 24/7 (only when somebody wants to play), and nobody has to keep their computer on permanently.

It is written in pure java, and features non java-like characteristics like automatic software updates. I used it with my friends for a lot of time, and some of them still use it. Unfortunately, the code was so ugly that I never got the courage to share it online, until today

→ Take a look at the (bad) code

2013 - 2015

Buyetell, a Shoot-em-up Android Game

A shoot-em-up I developed for Android using the engine AndEngine. Written in pure Java.

Featuring power-ups, ugly enemies and a openly unfair level of difficulty!

→ I will upload the .apk here when i find it

2015

Triumph! War 2099: The Remake

from mar. 2015 to jun. 2015

Remake of the great game Triumph! War 2099, done in pure Java with a custom-made 2D tiled engine. Final-course project for a Videogames subject in my university. We overshooted and did over 10.000 lines of code. Well

The IA is kinda crappy right now, I will finish it some day. The code is pretty good though

→ Take a look at the code!

2017

Neural Network Digit Recognizer

Feb. 2016

Using classical neural networks I developed a fairly simple digit recognizer. The network parameters are trained using a Java program and the javascript interface only loads the pre-trained weights. Also, each digit you draw is auto-stored in the server to re-train the network with (is that even legal?)

→ Let me guess your number!

2017

HTML5 Canvas Experiments (Mandelbrot Fractal / Particle simulator)

summer 2017

This summer i programmed those two common mathematical problems using the new HTML5 Canvas utility. Check them out!

→ Mandelbrot Fractal

→ Particle Simulator

Skills

Development

Programming Languages
Java C C++ Matlab SQL Bash GLSL AS3 JavaScript PHP HTML Arduino