Perceptual Rendering of Participating Media |
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ACM Transactions on Applied Perception, Vol. 4, No. 3, Article 15, (November 2007) |
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Abstract: | |||||
High-fidelity
image synthesis is the process of computing images that are
perceptually indistinguishable from the real world they are attempting
to portray. Such a level of fidelity requires that the physical
processes of materials and the behavior of light are accurately
simulated. Most computer graphics algorithms assume that light passes
freely between surfaces within an environment. However, in many
applications, we also need to take into account how the light interacts
with media, such as dust, smoke, fog, etc., between the surfaces. The
computational requirements for calculating the interaction of light
with such participating media are substantial. This process can take
many hours and rendering effort is often spent on computing parts of
the scene that may not be perceived by the viewer. In this paper, we
present a novel perceptual strategy for physically based rendering of
participating media. By using a combination of a saliency map with our
new extinction map (X map), we can significantly reduce rendering times
for inhomogeneous media. The visual quality of the resulting images is
validated using two objective difference metrics and a subjective
psychophysical experiment. Although the average pixel errors of these
metric are all less than 1%, the subjective validation indicates that
the degradation in quality still is noticeable for certain scenes. We
thus introduce and validate a novel light map (L map) that accounts for
salient features caused by multiple light scattering aroundlight sources.
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Direct Links: | |||||
[Paper] |
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BibTeX: | |||||
@ARTICLE{Sundstedt07,
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