Screen-Space Perceptual Rendering of Human Skin |
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ACM Transactions on Applied Perception, Vol. 6, No. 4 (2009) |
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Abstract: | ||||
We
propose a novel skin shader which translates the simulation of
subsurface scattering from texture space to a screen-space diffusion
approximation. It naturally scales well while maintaining a
perceptually plausible result. This technique allows us to ensure
real-time performance even when several characters may appear on screen
at the same time. The visual realism of the resulting images is
validated using a subjective psychophysical preference experiment. Our
results show that, independent of distance and light position, the
images rendered using our novel shader have as high visual realism as a
previously developed physically-based shader.
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Direct Links: | ||||
[PDF]
[Video (15 MB)]
[Press release 1 (Spanish)]
[Press release 2 (Spanish)]
A very efficient implementation is described in the first book of the GPU Pro series [Buy the book!] |
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BibTeX: | ||||
@article{Jimenez09, |
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@INBOOK{Jimenez10_gpupro, |
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