Screen-Space Perceptual Rendering of Human Skin

Jorge Jimenez
Universidad de Zaragoza
Veronica Sundstedt
Trinity College Dublin
Diego Gutierrez
Universidad de Zaragoza

ACM Transactions on Applied Perception, Vol. 6, No. 4 (2009)

teaser

Abstract:
We propose a novel skin shader which translates the simulation of subsurface scattering from texture space to a screen-space diffusion approximation. It naturally scales well while maintaining a perceptually plausible result. This technique allows us to ensure real-time performance even when several characters may appear on screen at the same time. The visual realism of the resulting images is validated using a subjective psychophysical preference experiment. Our results show that, independent of distance and light position, the images rendered using our novel shader have as high visual realism as a previously developed physically-based shader.
Direct Links:
[PDF] [Video (15 MB)] [Press release 1 (Spanish)] [Press release 2 (Spanish)]
A very efficient implementation is described in the first book of the GPU Pro series [Buy the book!]
BibTeX:
@article{Jimenez09,
author = "Jorge Jimenez and Veronica Sundstedt and Diego Gutierrez",
title = "Screen-space perceptual rendering of human skin",
journal = "ACM Transactions on Applied Perception",
volume = "6",
number = "4",
year = "2009" }
@INBOOK{Jimenez10_gpupro,
author = "Jorge Jimenez and Diego Gutierrez",
editor = "Wolfgang Engel",
title = "GPU Pro: Advanced Rendering Techniques",
chapter = "Screen-Space Subsurface Scattering",
publisher = "AK Peters Ltd.",
pages = "335-351",
year = "2010" }