@article{munoz11convolution, author = {Mu\~{n}oz, Adolfo and Echevarria, Jose I. and Seron, Francisco J. and Gutierrez, Diego}, title = {Convolution-Based Simulation of Homogeneous Subsurface Scattering}, journal = {Computer Graphics Forum}, volume = {30}, number = {8}, publisher = {Blackwell Publishing Ltd}, issn = {0167-7055}, url = {http://dx.doi.org/10.1111/j.1467-8659.2011.02034.x}, doi = {10.1111/j.1467-8659.2011.02034.x}, pages = {2279--2287}, keywords = {subsurface scattering, convolution, rendering}, keywords = {I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Color, shading, shadowing, and texture, I.3.3 [Computer Graphics]: Picture/Image Generation—Viewing algorithms}, year = {2011}, } @inproceedings{echevarria10screen, author = {Jose I. Echevarria and Adolfo Mu\~{n}oz and Francisco Seron and Diego Gutierrez}, title = {Screen-space Rendering of Translucent Objects}, booktitle = {Congreso Espa\~nol de Inform\'atica Gr\'afica}, year = {2010}, isbn = {978-84-92812-50-9}, location = { Valencia, Spain } }