Here you can download the source code of the time-resolved renderer described in the paper "A Framework for Transient Rendering". It contains a fully functional transient renderer based on Bidirectional Path Tracing, including the sampling functions described in the paper. If you use this code, please reference the following paper:"A Framework for Transient Rendering" Adrian Jarabo, Julio Marco, Adolfo Munoz, Raul Buisan, Wojciech Jarosz and Diego Gutierrez ACM Trans. Graph. 33, 6 (2014)
The code is self contained, with no additional libraries needed. We have tested it in Windows 7, Windows 10, and Ubuntu. It includes Cmake scripts for easy building. Also, note that the system can contain some bugs. Please report any found issue at: ajarabo AT unizar DOT es .
- 26 February 2019 - Release v1.2
- 15 September 2015 - Release v1.1
- 10 July 2015 - Release v1.0
Several updates, including a new ray-tracing core based on Embree, support for polarization and (bidirectiona) fluorescence (see [Jarabo and Arellano 2018]), as well as many minor improvements in robustness and efficiency.
Features kernel based density estimation; see 'scenes\bunny_scene_de' for an example of use.
Includes transient bidirectional path tracing with time-based sampling techniques for participating media.
© Copyright 2015 Adrian Jarabo
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