Here you can download the source code of the time-resolved renderer described in the paper "A Framework for Transient Rendering". It contains a fully functional transient renderer based on Bidirectional Path Tracing, including the sampling functions described in the paper. If you use this code, please reference the following paper:"A Framework for Transient Rendering" Adrian Jarabo, Julio Marco, Adolfo Munoz, Raul Buisan, Wojciech Jarosz and Diego Gutierrez ACM Trans. Graph. 33, 6 (2014)
The code is self contained, with no additional libraries needed. We have tested it in Windows 7, using Visual Studio 2008, 2010 and 2013, and the code includes a VS2008 and VS2013 solution. It also includes some example scenes with the input parameters of the renderer. Note that this is a fully working code, but research code nevertheless: as such it might be a bit messy and has not been super-optimized; we are working on improving the system, so updates will be published from time to time. Also, note that the system can contain some bugs. Please report any found issue at: ajarabo AT unizar DOT es .
- 15 September 2015 - Release v1.1
- 10 July 2015 - Release v1.0
Features kernel based density estimation; see 'scenes\bunny_scene_de' for an example of use.
Includes transient bidirectional path tracing with time-based sampling techniques for participating media.
© Copyright 2015 Adrian Jarabo
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