Courses

 


USING INTERNET/INTRANET TECHNOLOGIES IN THE MANAGEMENT OF CORPORATE INFORMATION SYSTEMS

Contents:

  • Basic Internet & HTML
    • Internet Technology and Services
    • The World Wide Web
    • Editing Web pages
    • Basic tags
    • Links
    • Images and color
    • Advanced HTML
    • Tables
    • Image maps
    • Frames
  • The Common Gateway Interface
    • The HTTP protocol
    • HTML forms
    • The Common Gateway Interface
    • Basic tags
    • Basic PERL
  • JavaScript Programming
    • Using JavaScript with HTML
    • Events
    • Navigator objects
    • Variables, expressions and operators
    • Functions and methods
  • Introduction to Java programming language
    • Java applets
    • The Java language
    • Types and variables
    • Objects and classes
    • The Abstract Windowing Toolkit (AWT)
  • Introduction to VRML 2.0
    • Building Primitive Shapes
    • Building Text Shapes
    • Transforming Shapes
    • Controlling Appearance with Materials
    • Adding Anchors to Your World
    • Building Shapes out of Points, Lines, and Faces
    • Animating worlds

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PUBLISHING WEB PAGES WITH HTML

Contents:

  • Internet technology and services
  • The World Wide Web: Web page and HTML
  • Structure and basic elements of a Web page
  • Text format
  • Links
  • Using images in Web pages
  • Advanced HTML elements
  • Tables
  • Frames
  • Inserting multimedia elements
  • Creating and using formulas.
  • Stile sheets
  • Publishing and promoting web pages.
  • Programming languages on the Web: Java, JavaScript, ActiveX, VBScript,VRML
  • Servers

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DIGITAL TECHNOLOGY FOR COMMUNICATION

Contents:

  • The information - Computer Science
  • The synthetic image - Fundamentals of 3D visualisation
  • Photographic imagery - Digital treated
  • Digital video
  • Digital Sound
  • Digital music
  • 3D Animation
  • Networks - Communications
  • Internet (services)
  • Internet (Creating and managing servers)
Applications:

  • Communication and corporate identity
  • Industrial design
  • Architecture and urbanisation
  • Geographical information systems
  • Simulating and visualisation of data.
  • Virtual reality and video games
  • Multimedia

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THE WORLD OF THE COMPUTER IMAGE: NEW DIGITAL TECHNOLOGIES FOR VISUAL COMMUNICATION. 

Contents:

  • The evolution of the use of information and the processes of communication.
  • Computer + computer science + image = computer graphics
  • Generation of synthetic images
  • The processing of digital images.
  • Postproduction
  • The use of computer graphics, it's applications
  • Local Virtual Environments on a network.

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ENGINEERING THE IMAGE

Contents:

  • Some history
  • The digital study into the word of producing videos and films
  • Advanced services on networks.
  • Experiences of GIGA:
    • Corporate identity and industrial design
    • Design system of athletic stadiums
    • Design system for floors
    • Computer architecture
    • Corporate video
    • Typographic recuperation
    • Visualisation of scientific data
    • Design system for illumination: Augmented reality.
    • Stereoscopic
    • Processing satellite images
    • Internet servers.

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MULTIMEDIA: PRODUCTION AND DEVELOPMENT

Contents:

  • Information and digital representation.
  • Communication of information and multimedia
  • Design and production of multimedia applications
  • Software and hardware for the development of applications
  • Application areas
  • Development environment in Spain
  • Multimedia and information networks

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LOCAL AREA NETWORKS: MICROSOFT

Contents:

  • Basic network concepts
  • Operating systems based on networks
  • Working on a network using Windows NT
  • Configuration of protocols
  • Windows 95 client side in the Microsoft network
  • Windows 95 server side
  • Resolving problems
  • Interconnection with other machines
  • The principal of GroupWare: Microsoft Exchange 4.0

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ADVANCED SERVICES ON EXTENDED AREA NETWORKS

Contents:

  • Introduction to intranets.
  • Real time audio on InterNET: I-Phone
  • Real time video: Videoconferencing
  • Virtual network environments: VRML
  • A programming language for networks InterNET: JAVA
  • MBone used as a work tool
  • Intranet security

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ELECTRONIC ARCHIVING USING ADOBE ACROBAT

Contents:

  • On-screen paper
  • Preparation of data
  • Acrobat Distiller and Capture
  • The visual interface: Acrobat Exchange
  •  Acrobat Reader, Catalog and Search
  • Presentation on the WWW
  • Production in CD-ROM

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ACCESS

Contents:

  • Databases: General concepts
  • Fundamentals of tables
  • Fundamentals of formulas
  • Fundamentals of reports
  • Fundamentals of enquiries

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ADVANCED ACCESS

Contents:

  • Design of a database
  • Design of formulas
  • Design of reports
  • Design of enquiries
  • Fundamentals of macros
  • Security in Access

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INTRODUCTION TO THE PROGRAMMING LANGUAGE C

Contents:

  • General introduction
  • Data and variables
  • Sequential composition
  • General structure of a C program
  • Introduction to the functions of the C library
  • Conditional composition
  • Selection composition
  • Interactive composition
  • Functions
  • Field of variables
  • Types of added data
  • Management of dynamic memory
  • Files
  • Introduction to registers, stacks, strings
  • Standard C libraries
  • Advanced topics: Resource, separate compilation 

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PROGRAMMING IN C++

Contents:

  • The paradigm of object orientated programming
  • Declarations and constants
  • Expressions and states
  • Functions and achieves
  • Classes
  • Derived classes
  • Overload of operators
  • Standards
  • Control of exceptions
  • Streams

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VISUAL C++

Contents:

  • General introduction
  • Application generator: AppWizard
  • Class library: MFC 4.1
  • The philosophy of the interchange of messages in Windows
  • Use of classes and messages: ClassWizard
  • Development tools
  • Creation of dialogue windows
  • Document-view architecture
  • Unexplored fields: MFC 4.1 

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About the Group: seron@posta.unizar.es